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About Me

Sculpting wood, metal and plaster when I was younger fulfilled my desire to create and gave me a strong foundation in 3d space. Those pursuits eventually led me to sculpting and modeling in the digital world.

             During which I have been through the SOE (Sony Online Entertainment) Mentorship Program working on Planetside 2, Currently working for HERE Technologies where I started as a 3d Production Artist and later became a Workflow Lead, worked as a Freelance Artist for Gamepax modeling and texturing assets.

            I look forward to continuing to grow and learn what I can. Hopping to one day get into the film industry as a CG artist.

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3D Modeling

Character Modeling

Texturing

Lighting

UV Mapping

Character Design

Environment

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